unicorn-or-bust
Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.
Install
mkdir -p .claude/skills/unicorn-or-bust && curl -L -o skill.zip "https://mcp.directory/api/skills/download/26" && unzip -o skill.zip -d .claude/skills/unicorn-or-bust && rm skill.zipInstalls to .claude/skills/unicorn-or-bust
About this skill
Unicorn or Bust
A choose-your-own-adventure startup simulation game where players navigate challenges as a founder trying to build a unicorn company.
Game Overview
The player creates a founder character with:
- Founder Name - Funny/satirical names work best (e.g., "Russ Hanneman", "Clark Zuckberg")
- Pitch - Hilarious one-liner startup concept
- Archetype - Character type (e.g., "The Hustler", "The Visionary")
- Archetype Stat - Core strength:
technical,hustle, orcredibility - Fatal Flaw - Character weakness that can trigger disadvantages
Gameplay Flow
1. Start the Game
Call start_game with founder setup and the first challenge. It's useful to ask the user for their character name and one-liner. If user does not respond, make up something creative and funny.
2. Play Turns
Call play_turn for each player decision. Do NOT describe next challenge options in your text — they appear in the UI. Only narrate what happened.
Resource Management
- Runway - Cash available (always visible)
- Morale - Team morale (unlocks month 3)
- Product - Product market-fit (unlocks month 5)
- Investor Hype - Investor interest (unlocks month 7)
Game End Condition
Stop calling play_turn when the game ends (omit nextChallenge in the final turn).
Key Principles
- Keep text concise - UI shows options and stats, focus your narration on story/consequence
- Make choices matter - Outcomes reflect the chosen path and trigger consequences
- Escalate challenges - Increase difficulty as months progress
- Use the flaw - Trigger the founder's fatal flaw strategically for drama
- Balance risk/reward - Create meaningful dilemmas with tradeoffs
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