update-version

0
0
Source

Update Dockerman version and changelog. Use when releasing a new version with changelog content in markdown format.

Install

mkdir -p .claude/skills/update-version && curl -L -o skill.zip "https://mcp.directory/api/skills/download/5109" && unzip -o skill.zip -d .claude/skills/update-version && rm skill.zip

Installs to .claude/skills/update-version

About this skill

Update Version Skill

Updates the Dockerman website with a new version release, including siteConfig, changelog, and README files.

Input Format

User provides changelog content in markdown format:

## vX.Y.Z

### ✨ Features

- 🔔 **Feature Name**: Description of the feature
- 🎛️ **Another Feature**: More details

### 🎨 Improvements

- ⚡ **Improvement Name**: Description

Instructions

1. Extract Version Number

Parse vX.Y.Z from the first ## vX.Y.Z heading in the user input.

2. Update siteConfig.ts

Edit src/app/siteConfig.ts and update the latestVersion field:

latestVersion: "X.Y.Z",  // Note: no 'v' prefix

3. Convert Markdown to MDX Format

Transform the user's markdown into the changelog MDX format:

  1. Wrap with ChangelogEntry: Add opening and closing tags with version and current date
  2. Add Title: Create a short H2 title summarizing the release
  3. Convert Bold: Replace **text:** patterns with <Bold>text:</Bold>
  4. Keep Emojis: Preserve emoji prefixes in feature names

MDX Template

<ChangelogEntry version="vX.Y.Z" date="Mon DD, YYYY">
## Short Release Title

Brief description of what this release introduces.

### ✨ Features

- <Bold>Feature Name:</Bold> Description of the feature
  with multi-line support if needed

### 🎨 Improvements

- <Bold>Improvement Name:</Bold> Description

</ChangelogEntry>

4. Prepend to Changelog

Insert the new <ChangelogEntry> block at the top of src/app/changelog/page.mdx, before the existing entries.

5. Update README Files

Update both README.md and README.zh-CN.md with the new version and release date badges:

[![Version](https://img.shields.io/badge/version-vX.Y.Z-blue.svg?style=flat-square)](https://github.com/dockerman/dockerman/releases/tag/vX.Y.Z)
[![Release Date](https://img.shields.io/badge/release%20date-Mon%20DD%2C%20YYYY-green.svg?style=flat-square)](https://github.com/dockerman/dockerman/releases/tag/vX.Y.Z)

Note: In the release date badge URL, spaces are encoded as %20 and commas as %2C.

6. Update README Features Section

Add new features to the Features section in both README.md and README.zh-CN.md:

  • Keep descriptions brief (one line per feature)
  • No detailed sub-items needed
  • Add under the appropriate section (Container Management, Image Management, etc.)
  • Create new sections if needed (e.g., "Volume Management")

File References

FilePurpose
src/app/siteConfig.tsContains latestVersion field to update
src/app/changelog/page.mdxMDX changelog with <ChangelogEntry> components
README.mdEnglish README with version/date badges
README.zh-CN.mdChinese README with version/date badges

Date Format

  • Changelog & badge display: Mon DD, YYYY (e.g., "Jan 30, 2026")
  • Badge URL encoded: Mon%20DD%2C%20YYYY (e.g., "Jan%2030%2C%202026")

Section Types Supported

  • ### ✨ Features - New functionality
  • ### 🎨 Improvements - Enhancements to existing features
  • ### 🐛 Bug Fixes - Issue resolutions
  • ### ⚡ Performance - Performance optimizations
  • ### 🌐 Internationalization - i18n updates

Optional: Changelog Images

If screenshots are provided, add them using:

<ChangelogImage
  src="/screenshots/X.Y.Z/image.png"
  alt="Description"
/>

Verification Checklist

  • siteConfig.ts has correct version (without v prefix)
  • Changelog entry has correct version (with v prefix)
  • Date is in correct format
  • All <Bold> tags are properly closed
  • <ChangelogEntry> tag is properly closed
  • New entry is at the top of the changelog file
  • README.md version badge updated
  • README.md release date badge updated
  • README.zh-CN.md version badge updated
  • README.zh-CN.md release date badge updated
  • README.md features section updated (brief, no details)
  • README.zh-CN.md features section updated (brief, no details)

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

643969

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

591705

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318398

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

339397

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

451339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.