using-superpowers

121
21
Source

Use when starting any conversation - establishes mandatory workflows for finding and using skills, including using Skill tool before announcing usage, following brainstorming before coding, and creating TodoWrite todos for checklists

Install

mkdir -p .claude/skills/using-superpowers && curl -L -o skill.zip "https://mcp.directory/api/skills/download/151" && unzip -o skill.zip -d .claude/skills/using-superpowers && rm skill.zip

Installs to .claude/skills/using-superpowers

About this skill

<EXTREMELY-IMPORTANT> If you think there is even a 1% chance a skill might apply to what you are doing, you ABSOLUTELY MUST read the skill.

IF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.

This is not negotiable. This is not optional. You cannot rationalize your way out of this. </EXTREMELY-IMPORTANT>

Using Skills

The Rule

Check for skills BEFORE ANY RESPONSE. This includes clarifying questions. Even 1% chance means invoke the Skill tool first.

digraph skill_flow {
    "User message received" [shape=doublecircle];
    "Might any skill apply?" [shape=diamond];
    "Invoke Skill tool" [shape=box];
    "Announce: 'Using [skill] to [purpose]'" [shape=box];
    "Has checklist?" [shape=diamond];
    "Create TodoWrite todo per item" [shape=box];
    "Follow skill exactly" [shape=box];
    "Respond (including clarifications)" [shape=doublecircle];

    "User message received" -> "Might any skill apply?";
    "Might any skill apply?" -> "Invoke Skill tool" [label="yes, even 1%"];
    "Might any skill apply?" -> "Respond (including clarifications)" [label="definitely not"];
    "Invoke Skill tool" -> "Announce: 'Using [skill] to [purpose]'";
    "Announce: 'Using [skill] to [purpose]'" -> "Has checklist?";
    "Has checklist?" -> "Create TodoWrite todo per item" [label="yes"];
    "Has checklist?" -> "Follow skill exactly" [label="no"];
    "Create TodoWrite todo per item" -> "Follow skill exactly";
}

Red Flags

These thoughts mean STOP—you're rationalizing:

ThoughtReality
"This is just a simple question"Questions are tasks. Check for skills.
"I need more context first"Skill check comes BEFORE clarifying questions.
"Let me explore the codebase first"Skills tell you HOW to explore. Check first.
"I can check git/files quickly"Files lack conversation context. Check for skills.
"Let me gather information first"Skills tell you HOW to gather information.
"This doesn't need a formal skill"If a skill exists, use it.
"I remember this skill"Skills evolve. Read current version.
"This doesn't count as a task"Action = task. Check for skills.
"The skill is overkill"Simple things become complex. Use it.
"I'll just do this one thing first"Check BEFORE doing anything.
"This feels productive"Undisciplined action wastes time. Skills prevent this.

Skill Priority

When multiple skills could apply, use this order:

  1. Process skills first (brainstorming, debugging) - these determine HOW to approach the task
  2. Implementation skills second (frontend-design, mcp-builder) - these guide execution

"Let's build X" → brainstorming first, then implementation skills. "Fix this bug" → debugging first, then domain-specific skills.

Skill Types

Rigid (TDD, debugging): Follow exactly. Don't adapt away discipline.

Flexible (patterns): Adapt principles to context.

The skill itself tells you which.

User Instructions

Instructions say WHAT, not HOW. "Add X" or "Fix Y" doesn't mean skip workflows.

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

289790

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

213415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

213296

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

219234

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

172200

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

166173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.