vercel-deploy
Deploy applications and websites to Vercel. Use when the user requests deployment actions like "deploy my app", "deploy and give me the link", "push this live", or "create a preview deployment".
Install
mkdir -p .claude/skills/vercel-deploy && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2110" && unzip -o skill.zip -d .claude/skills/vercel-deploy && rm skill.zipInstalls to .claude/skills/vercel-deploy
About this skill
Vercel Deploy
Deploy any project to Vercel instantly. Always deploy as preview (not production) unless the user explicitly asks for production.
Prerequisites
- Check whether the Vercel CLI is installed without escalated permissions (for example,
command -v vercel). - Only escalate the actual deploy command if sandboxing blocks the deployment network calls (
sandbox_permissions=require_escalated). - The deployment might take a few minutes. Use appropriate timeout values.
Quick Start
- Check whether the Vercel CLI is installed (no escalation for this check):
command -v vercel
- If
vercelis installed, run this (with a 10 minute timeout):
vercel deploy [path] -y
Important: Use a 10 minute (600000ms) timeout for the deploy command since builds can take a while.
- If
vercelis not installed, or if the CLI fails with "No existing credentials found", use the fallback method below.
Fallback (No Auth)
If CLI fails with auth error, use the deploy script:
skill_dir="<path-to-skill>"
# Deploy current directory
bash "$skill_dir/scripts/deploy.sh"
# Deploy specific project
bash "$skill_dir/scripts/deploy.sh" /path/to/project
# Deploy existing tarball
bash "$skill_dir/scripts/deploy.sh" /path/to/project.tgz
The script handles framework detection, packaging, and deployment. It waits for the build to complete and returns JSON with previewUrl and claimUrl.
Tell the user: "Your deployment is ready at [previewUrl]. Claim it at [claimUrl] to manage your deployment."
Production Deploys
Only if user explicitly asks:
vercel deploy [path] --prod -y
Output
Show the user the deployment URL. For fallback deployments, also show the claim URL.
Do not curl or fetch the deployed URL to verify it works. Just return the link.
Troubleshooting
Escalated Network Access
If deployment fails due to network issues (timeouts, DNS errors, connection resets), rerun the actual deploy command with escalated permissions (use sandbox_permissions=require_escalated). Do not escalate the command -v vercel installation check. The deploy requires escalated network access when sandbox networking blocks outbound requests.
Example guidance to the user:
The deploy needs escalated network access to deploy to Vercel. I can rerun the command with escalated permissions—want me to proceed?
More by openai
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.