writing-bundler-tests
Guides writing bundler tests using itBundled/expectBundled in test/bundler/. Use when creating or modifying bundler, transpiler, or code transformation tests.
Install
mkdir -p .claude/skills/writing-bundler-tests && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2596" && unzip -o skill.zip -d .claude/skills/writing-bundler-tests && rm skill.zipInstalls to .claude/skills/writing-bundler-tests
About this skill
Writing Bundler Tests
Bundler tests use itBundled() from test/bundler/expectBundled.ts to test Bun's bundler.
Basic Usage
import { describe } from "bun:test";
import { itBundled, dedent } from "./expectBundled";
describe("bundler", () => {
itBundled("category/TestName", {
files: {
"index.js": `console.log("hello");`,
},
run: {
stdout: "hello",
},
});
});
Test ID format: category/TestName (e.g., banner/CommentBanner, minify/Empty)
File Setup
{
files: {
"index.js": `console.log("test");`,
"lib.ts": `export const foo = 123;`,
"nested/file.js": `export default {};`,
},
entryPoints: ["index.js"], // defaults to first file
runtimeFiles: { // written AFTER bundling
"extra.js": `console.log("added later");`,
},
}
Bundler Options
{
outfile: "/out.js",
outdir: "/out",
format: "esm" | "cjs" | "iife",
target: "bun" | "browser" | "node",
// Minification
minifyWhitespace: true,
minifyIdentifiers: true,
minifySyntax: true,
// Code manipulation
banner: "// copyright",
footer: "// end",
define: { "PROD": "true" },
external: ["lodash"],
// Advanced
sourceMap: "inline" | "external",
splitting: true,
treeShaking: true,
drop: ["console"],
}
Runtime Verification
{
run: {
stdout: "expected output", // exact match
stdout: /regex/, // pattern match
partialStdout: "contains this", // substring
stderr: "error output",
exitCode: 1,
env: { NODE_ENV: "production" },
runtime: "bun" | "node",
// Runtime errors
error: "ReferenceError: x is not defined",
},
}
Bundle Errors/Warnings
{
bundleErrors: {
"/file.js": ["error message 1", "error message 2"],
},
bundleWarnings: {
"/file.js": ["warning message"],
},
}
Dead Code Elimination (DCE)
Add markers in source code:
// KEEP - this should survive
const used = 1;
// REMOVE - this should be eliminated
const unused = 2;
{
dce: true,
dceKeepMarkerCount: 5, // expected KEEP markers
}
Capture Pattern
Verify exact transpilation with capture():
itBundled("string/Folding", {
files: {
"index.ts": `capture(\`\${1 + 1}\`);`,
},
capture: ['"2"'], // expected captured value
minifySyntax: true,
});
Post-Bundle Assertions
{
onAfterBundle(api) {
api.expectFile("out.js").toContain("console.log");
api.assertFileExists("out.js");
const content = api.readFile("out.js");
expect(content).toMatchSnapshot();
const values = api.captureFile("out.js");
expect(values).toEqual(["2"]);
},
}
Common Patterns
Simple output verification:
itBundled("banner/Comment", {
banner: "// copyright",
files: { "a.js": `console.log("Hello")` },
onAfterBundle(api) {
api.expectFile("out.js").toContain("// copyright");
},
});
Multi-file CJS/ESM interop:
itBundled("cjs/ImportSyntax", {
files: {
"entry.js": `import lib from './lib.cjs'; console.log(lib);`,
"lib.cjs": `exports.foo = 'bar';`,
},
run: { stdout: '{"foo":"bar"}' },
});
Error handling:
itBundled("edgecase/InvalidLoader", {
files: { "index.js": `...` },
bundleErrors: {
"index.js": ["Unsupported loader type"],
},
});
Test Organization
test/bundler/
├── bundler_banner.test.ts
├── bundler_string.test.ts
├── bundler_minify.test.ts
├── bundler_cjs.test.ts
├── bundler_edgecase.test.ts
├── bundler_splitting.test.ts
├── css/
├── transpiler/
└── expectBundled.ts
Running Tests
bun bd test test/bundler/bundler_banner.test.ts
BUN_BUNDLER_TEST_FILTER="banner/Comment" bun bd test bundler_banner.test.ts
BUN_BUNDLER_TEST_DEBUG=1 bun bd test bundler_minify.test.ts
Key Points
- Use
dedentfor readable multi-line code - File paths are relative (e.g.,
/index.js) - Use
capture()to verify exact transpilation results - Use
.toMatchSnapshot()for complex outputs - Pass array to
runfor multiple test scenarios
More by oven-sh
View all skills by oven-sh →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
pdf-to-markdown
aliceisjustplaying
Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.
Related MCP Servers
Browse all serversStreamline project docs with Specs Workflow: automate software project plan templates, tracking, and OpenAPI-driven prog
Run a ping test worldwide with Globalping. Diagnose connectivity issues using Cloudflare Workers for accurate network tr
Connect to InfluxDB time series databases for querying, writing, and managing data using powerful tools and resources.
Convert APIs to MCP servers automatically using OpenAPI specs. No-code MCP server creation with OAuth2, analytics, and r
Organize projects using leading project track software. Convert tasks with dependency tracking for optimal time manageme
Structured Workflow guides disciplined software engineering via refactoring, feature creation, and test driven developme