zig-system-calls
Guides using bun.sys for system calls and file I/O in Zig. Use when implementing file operations instead of std.fs or std.posix.
Install
mkdir -p .claude/skills/zig-system-calls && curl -L -o skill.zip "https://mcp.directory/api/skills/download/5184" && unzip -o skill.zip -d .claude/skills/zig-system-calls && rm skill.zipInstalls to .claude/skills/zig-system-calls
About this skill
System Calls & File I/O in Zig
Use bun.sys instead of std.fs or std.posix for cross-platform syscalls with proper error handling.
bun.sys.File (Preferred)
For most file operations, use the bun.sys.File wrapper:
const File = bun.sys.File;
const file = switch (File.open(path, bun.O.RDWR, 0o644)) {
.result => |f| f,
.err => |err| return .{ .err = err },
};
defer file.close();
// Read/write
_ = try file.read(buffer).unwrap();
_ = try file.writeAll(data).unwrap();
// Get file info
const stat = try file.stat().unwrap();
const size = try file.getEndPos().unwrap();
// std.io compatible
const reader = file.reader();
const writer = file.writer();
Complete Example
const File = bun.sys.File;
pub fn writeFile(path: [:0]const u8, data: []const u8) File.WriteError!void {
const file = switch (File.open(path, bun.O.WRONLY | bun.O.CREAT | bun.O.TRUNC, 0o664)) {
.result => |f| f,
.err => |err| return err.toError(),
};
defer file.close();
_ = switch (file.writeAll(data)) {
.result => {},
.err => |err| return err.toError(),
};
}
Why bun.sys?
| Aspect | bun.sys | std.fs/std.posix |
|---|---|---|
| Return Type | Maybe(T) with detailed Error | Generic error union |
| Windows | Full support with libuv fallback | Limited/POSIX-only |
| Error Info | errno, syscall tag, path, fd | errno only |
| EINTR | Automatic retry | Manual handling |
Error Handling with Maybe(T)
bun.sys functions return Maybe(T) - a tagged union:
const sys = bun.sys;
// Pattern 1: Switch on result/error
switch (sys.read(fd, buffer)) {
.result => |bytes_read| {
// use bytes_read
},
.err => |err| {
// err.errno, err.syscall, err.fd, err.path
if (err.getErrno() == .AGAIN) {
// handle EAGAIN
}
},
}
// Pattern 2: Unwrap with try (converts to Zig error)
const bytes = try sys.read(fd, buffer).unwrap();
// Pattern 3: Unwrap with default
const value = sys.stat(path).unwrapOr(default_stat);
Low-Level File Operations
Only use these when bun.sys.File doesn't meet your needs.
Opening Files
const sys = bun.sys;
// Use bun.O flags (cross-platform normalized)
const fd = switch (sys.open(path, bun.O.RDONLY, 0)) {
.result => |fd| fd,
.err => |err| return .{ .err = err },
};
defer fd.close();
// Common flags
bun.O.RDONLY, bun.O.WRONLY, bun.O.RDWR
bun.O.CREAT, bun.O.TRUNC, bun.O.APPEND
bun.O.NONBLOCK, bun.O.DIRECTORY
Reading & Writing
// Single read (may return less than buffer size)
switch (sys.read(fd, buffer)) {
.result => |n| { /* n bytes read */ },
.err => |err| { /* handle error */ },
}
// Read until EOF or buffer full
const total = try sys.readAll(fd, buffer).unwrap();
// Position-based read/write
sys.pread(fd, buffer, offset)
sys.pwrite(fd, data, offset)
// Vector I/O
sys.readv(fd, iovecs)
sys.writev(fd, iovecs)
File Info
sys.stat(path) // Follow symlinks
sys.lstat(path) // Don't follow symlinks
sys.fstat(fd) // From file descriptor
sys.fstatat(fd, path)
// Linux-only: faster selective stat
sys.statx(path, &.{ .size, .mtime })
Path Operations
sys.unlink(path)
sys.unlinkat(dir_fd, path)
sys.rename(from, to)
sys.renameat(from_dir, from, to_dir, to)
sys.readlink(path, buf)
sys.readlinkat(fd, path, buf)
sys.link(T, src, dest)
sys.linkat(src_fd, src, dest_fd, dest)
sys.symlink(target, dest)
sys.symlinkat(target, dirfd, dest)
sys.mkdir(path, mode)
sys.mkdirat(dir_fd, path, mode)
sys.rmdir(path)
Permissions
sys.chmod(path, mode)
sys.fchmod(fd, mode)
sys.fchmodat(fd, path, mode, flags)
sys.chown(path, uid, gid)
sys.fchown(fd, uid, gid)
Closing File Descriptors
Close is on bun.FD:
fd.close(); // Asserts on error (use in defer)
// Or if you need error info:
if (fd.closeAllowingBadFileDescriptor(null)) |err| {
// handle error
}
Directory Operations
var buf: bun.PathBuffer = undefined;
const cwd = try sys.getcwd(&buf).unwrap();
const cwdZ = try sys.getcwdZ(&buf).unwrap(); // Zero-terminated
sys.chdir(path, destination)
Directory Iteration
Use bun.DirIterator instead of std.fs.Dir.Iterator:
var iter = bun.iterateDir(dir_fd);
while (true) {
switch (iter.next()) {
.result => |entry| {
if (entry) |e| {
const name = e.name.slice();
const kind = e.kind; // .file, .directory, .sym_link, etc.
} else {
break; // End of directory
}
},
.err => |err| return .{ .err = err },
}
}
Socket Operations
Important: bun.sys has limited socket support. For network I/O:
- Non-blocking sockets: Use
uws.Socket(libuwebsockets) exclusively - Pipes/blocking I/O: Use
PipeReader.zigandPipeWriter.zig
Available in bun.sys:
sys.setsockopt(fd, level, optname, value)
sys.socketpair(domain, socktype, protocol, nonblocking_status)
Do NOT use bun.sys for socket read/write - use uws.Socket instead.
Other Operations
sys.ftruncate(fd, size)
sys.lseek(fd, offset, whence)
sys.dup(fd)
sys.dupWithFlags(fd, flags)
sys.fcntl(fd, cmd, arg)
sys.pipe()
sys.mmap(...)
sys.munmap(memory)
sys.access(path, mode)
sys.futimens(fd, atime, mtime)
sys.utimens(path, atime, mtime)
Error Type
const err: bun.sys.Error = ...;
err.errno // Raw errno value
err.getErrno() // As std.posix.E enum
err.syscall // Which syscall failed (Tag enum)
err.fd // Optional: file descriptor
err.path // Optional: path string
Key Points
- Prefer
bun.sys.Filewrapper for most file operations - Use low-level
bun.sysfunctions only when needed - Use
bun.O.*flags instead ofstd.os.O.* - Handle
Maybe(T)with switch or.unwrap() - Use
defer fd.close()for cleanup - EINTR is handled automatically in most functions
- For sockets, use
uws.Socketnotbun.sys
More by oven-sh
View all skills by oven-sh →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Related MCP Servers
Browse all serversEdit, view, and create text files with persistent state using our server, featuring tools like Adobe Acrobat DC PDF edit
Organize projects using leading project track software. Convert tasks with dependency tracking for optimal time manageme
Unlock AI-ready web data with Firecrawl: scrape any website, handle dynamic content, and automate web scraping for resea
Boost productivity with Task Master: an AI-powered tool for project management and agile development workflows, integrat
Explore official Google BigQuery MCP servers. Find resources and examples to build context-aware apps in Google's ecosys
Find official MCP servers for Google Maps. Explore resources to build, integrate, and extend apps with Google directions
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.