agent-device
Automates mobile and simulator interactions for iOS and Android devices. Use when navigating apps, taking snapshots/screenshots, tapping, typing, scrolling, pinching, or extracting UI info on mobile devices or simulators.
Install
mkdir -p .claude/skills/agent-device && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4942" && unzip -o skill.zip -d .claude/skills/agent-device && rm skill.zipInstalls to .claude/skills/agent-device
About this skill
agent-device
Use this skill as a router with mandatory defaults. Read this file first. For normal device tasks, always load references/bootstrap-install.md and references/exploration.md before acting. Use bootstrap to confirm or establish deterministic setup. Use exploration for UI inspection, interaction, and verification once the app session is open.
Default operating rules
- Start conservative. Prefer read-only inspection before mutating the UI.
- Use plain
snapshotwhen the task is to verify what text or structure is currently visible on screen. - Use
snapshot -ionly when you need interactive refs such as@e3for a requested action or targeted query. - Avoid speculative mutations. You may take the smallest reversible UI action needed to unblock inspection or complete the requested task, such as dismissing a popup, closing an alert, or clearing an unintended surface.
- Do not browse the web or use external sources unless the user explicitly asks.
- Re-snapshot after meaningful UI changes instead of reusing stale refs.
- Prefer
@refor selector targeting over raw coordinates. - Ensure the correct target is pinned and an app session is open before interacting.
- Keep the loop short:
open-> inspect/act -> verify if needed ->close.
Default flow
- Load references/bootstrap-install.md and references/exploration.md before acting on a normal device task.
- Use bootstrap first to confirm or establish the correct target, app install, and open app session.
- Once the app session is open and stable, use exploration for inspection, interaction, and verification.
- Start with plain
snapshotif the goal is to read or verify what is visible. - Escalate to
snapshot -ionly if you need refs for interactive exploration or a requested action. - Use
get,is, orfindbefore mutating the UI when a read-only command can answer the question. - End by capturing proof if needed, then
close.
QA modes
- Open-ended bug hunt with reporting: use ../dogfood/SKILL.md.
- Pass/fail QA from acceptance criteria: stay in this skill, start with references/bootstrap-install.md, then use the QA loop in references/exploration.md.
Required references
- For every normal device task, after reading this file, load references/bootstrap-install.md first, then references/exploration.md, before acting.
- Use bootstrap to confirm or establish deterministic setup, especially in sandbox or cloud environments.
- Use exploration once the app session is open and stable.
- Load additional references only when their scope is needed.
Decision rules
- Use plain
snapshotwhen you need to verify whether text is visible. - Use
snapshot -imainly for interactive exploration and choosing refs. - Use
get,is, orfindwhen they can answer the question without changing UI state. - Use
fillto replace text. - Use
typeto append text. - If the on-screen keyboard blocks the next step, prefer
keyboard dismissover navigation. On iOS, keep an app session open first;keyboard status|getremains Android-only. - When a task asks to "go back", use plain
backfor predictable app-owned navigation and reserveback --systemfor platform back gestures or button semantics. - Use
type --delay-msorfill --delay-msfor debounced search fields that drop characters when typed too quickly. - If there is no simulator, no app install, or no open app session yet, switch to
bootstrap-install.mdinstead of improvising setup steps. - Use the smallest unblock action first when transient UI blocks inspection, but do not navigate, search, or enter new text just to make the UI reveal data unless the user asked for that interaction.
- Do not use external lookups to compensate for missing on-screen data unless the user asked for them.
- If the needed information is not exposed on screen, say that plainly instead of compensating with extra navigation, text entry, or web search.
- Prefer
@refor selector targeting over raw coordinates.
Additional references
- Need logs, network, alerts, permissions, or failure triage: references/debugging.md
- Need screenshots, diff, recording, replay maintenance, or perf data: references/verification.md
- Need desktop surfaces, menu bar behavior, or macOS-specific interaction rules: references/macos-desktop.md
- Need remote HTTP transport,
--remote-configlaunches, or tenant leases on a remote macOS host: references/remote-tenancy.md
More by callstackincubator
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.