analyze-rust-ffi-crate-surface

5
0
Source

Determine which parts of the C codebase use Rust-defined C symbols.

Install

mkdir -p .claude/skills/analyze-rust-ffi-crate-surface && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2649" && unzip -o skill.zip -d .claude/skills/analyze-rust-ffi-crate-surface && rm skill.zip

Installs to .claude/skills/analyze-rust-ffi-crate-surface

About this skill

Analyze Rust FFI Crate Surface

Compile a list of all C-visible symbols defined in a given Rust FFI crate or file (e.g. an extern "C" fn annotated with #[unsafe(no_mangle)] or a type definition). Then determine which parts of the C codebase use these symbols.

Arguments

  • <path>: Path to the Rust crate or file.
  • <path 1> <path 2>: Multiple Rust crates/files.

If the path doesn't start with src/, assume it to be in the src/redisearch_rs/c_entrypoint directory. E.g. numeric_range_tree_ffi becomes src/redisearch_rs/numeric_range_tree_ffi. If the path points to a directory, review the documentation of all Rust files in that directory.

Instructions

  • Read the relevant Rust source files.
  • Compile a list of all the FFI symbols defined they expose (e.g. extern "C" fn annotated with #[unsafe(no_mangle)] or type definitions). You can use the corresponding auto-generated header file in src/redisearch_rs/headers, if it helps.
  • For each symbol, determine which modules in the C codebase use it:
    • For functions, look for calls to the function in the C codebase.
    • For types, check out if they are used as function arguments, field types, or in type casts.

Emit a report that lists, for each symbol, the following information:

  • The symbol name.
  • The module(s) in the C codebase that use it.
  • The type(s) of the symbol (function, type, etc.).
  • If it's only used in C/C++ unit tests (i.e. under `tests/)

Auto-generated header files

Each *_ffi Rust crate has a corresponding auto-generated header file in src/redisearch_rs/headers, created by the build.rs script via cbindgen. The auto-generated header file includes all the FFI symbols defined by the Rust crate, no matter the sub-module they are defined in.

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

238775

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

182404

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

168268

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

194225

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

154189

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

157171

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.