gemini-logo-remover

82
0
Source

Remove Gemini logos, watermarks, or AI-generated image markers using OpenCV inpainting. Use this skill when the user asks to remove Gemini logo, AI watermark, or any logo/watermark from images.

Install

mkdir -p .claude/skills/gemini-logo-remover && curl -L -o skill.zip "https://mcp.directory/api/skills/download/360" && unzip -o skill.zip -d .claude/skills/gemini-logo-remover && rm skill.zip

Installs to .claude/skills/gemini-logo-remover

About this skill

Gemini Logo Remover

Remove Gemini logos and watermarks from AI-generated images using inpainting.

Setup

pip install opencv-python numpy pillow --break-system-packages

Usage

By Coordinates

import cv2
import numpy as np

def remove_region(input_path, output_path, x1, y1, x2, y2, radius=5):
    """Remove rectangular region using inpainting."""
    img = cv2.imread(input_path)
    h, w = img.shape[:2]
    
    mask = np.zeros((h, w), dtype=np.uint8)
    cv2.rectangle(mask, (x1, y1), (x2, y2), 255, -1)
    
    result = cv2.inpaint(img, mask, radius, cv2.INPAINT_TELEA)
    cv2.imwrite(output_path, result)

# Example: remove region at coordinates
remove_region('/mnt/user-data/uploads/img.png', 
              '/mnt/user-data/outputs/clean.png',
              x1=700, y1=650, x2=800, y2=720)

By Corner

def remove_corner_logo(input_path, output_path, corner='bottom_right', 
                       w_ratio=0.1, h_ratio=0.1, padding=10):
    """Remove logo from corner. corner: top_left, top_right, bottom_left, bottom_right"""
    img = cv2.imread(input_path)
    h, w = img.shape[:2]
    
    lw, lh = int(w * w_ratio), int(h * h_ratio)
    
    coords = {
        'bottom_right': (w - lw - padding, h - lh - padding, w - padding, h - padding),
        'bottom_left': (padding, h - lh - padding, lw + padding, h - padding),
        'top_right': (w - lw - padding, padding, w - padding, lh + padding),
        'top_left': (padding, padding, lw + padding, lh + padding)
    }
    x1, y1, x2, y2 = coords[corner]
    
    mask = np.zeros((h, w), dtype=np.uint8)
    cv2.rectangle(mask, (x1, y1), (x2, y2), 255, -1)
    
    result = cv2.inpaint(img, mask, 5, cv2.INPAINT_TELEA)
    cv2.imwrite(output_path, result)

# Example: remove bottom-right logo
remove_corner_logo('/mnt/user-data/uploads/img.png',
                   '/mnt/user-data/outputs/no_logo.png',
                   corner='bottom_right', w_ratio=0.08, h_ratio=0.08)

Find Coordinates

img = cv2.imread(input_path)
h, w = img.shape[:2]
print(f"Size: {w}x{h}")

# Gemini 별 로고는 보통 이미지 우하단 모서리에서 약간 안쪽에 위치
# 일반적인 좌표: x1=w-150, y1=h-100, x2=w-130, y2=h-55
# 정확한 위치는 이미지마다 다르므로 조정 필요

Output

Always save to /mnt/user-data/outputs/ and use present_files tool.

Notes

  • Inpainting works best for small areas with uniform backgrounds
  • Gemini logo is typically in bottom-right corner
  • Adjust coordinates/ratios based on actual logo position and size

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

284790

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

212415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

203286

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

215232

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

169197

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

165173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.