17
6
Source

How the Zig-backed instance graph works (GraphView/NodeReference/EdgeReference), the real Python API surface, and the invariants around allocation, attributes, and cleanup.

Install

mkdir -p .claude/skills/graph && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2103" && unzip -o skill.zip -d .claude/skills/graph && rm skill.zip

Installs to .claude/skills/graph

About this skill

Graph Module

The faebryk.core.graph module is a thin Python wrapper around the Zig graph implementation.

Source-of-truth for behavior is:

  • Zig implementation: src/faebryk/core/zig/src/graph/graph.zig
  • Python bindings: src/faebryk/core/zig/src/python/graph/graph_py.zig
  • Public Python API surface (stubs): src/faebryk/core/zig/gen/graph/graph.pyi

Quick Start

from faebryk.core.graph import GraphView

g = GraphView.create()
try:
    _ = g.create_and_insert_node()
finally:
    g.destroy()

Relevant Files

  • Python wrapper/re-export: src/faebryk/core/graph.py
  • Zig graph core: src/faebryk/core/zig/src/graph/graph.zig
  • Zig → Python wrappers: src/faebryk/core/zig/src/python/graph/graph_py.zig
  • Generated type stubs: src/faebryk/core/zig/gen/graph/graph.pyi

Dependants (Call Sites)

  • src/faebryk/core/node.py (FabLL: nodes/traits are graph-backed)
  • src/atopile/compiler/gentypegraph.py (compiler constructs typegraphs/instances via graph APIs)
  • src/faebryk/core/graph_render.py (graph visualization)

How to Work With / Develop / Test

Mental Model

  • NodeReference / EdgeReference: value-like handles (UUIDs) into global backing storage in Zig.
  • GraphView: a membership + adjacency view over those references (per-view arena + maps + bitsets).
  • BoundNode / BoundEdge: “reference + owning GraphView pointer” wrappers used for traversal helpers.

Core Invariants (do not violate)

  • No direct constructors: GraphView(), NodeReference(), EdgeReference() are not meant to be called; use the exposed factory methods.
    • GraphView.create()
    • NodeReference.create(**attrs)
    • EdgeReference.create(source=..., target=..., edge_type=..., **attrs)
  • Explicit cleanup: GraphView.create() allocates a Zig-side graph on the C allocator; it is freed only by GraphView.destroy().
    • Do not rely on Python GC to reclaim Zig allocations.
  • Attribute limits: node/edge dynamic attributes are fixed-capacity in Zig (currently 6 entries). Exceeding this is a hard failure.
  • Edge type width: edge types are u8 in Zig; treat them as 0..255 in Python (hashing/modulo happens on the Zig side).
  • Self node exists: GraphView.init inserts a self_node; counts include it.

API Cheatsheet (matches src/faebryk/core/zig/gen/graph/graph.pyi)

from faebryk.core.graph import GraphView, Node, Edge

g = GraphView.create()
try:
    n1 = g.create_and_insert_node()           # -> BoundNode
    n2 = Node.create(name="n2")               # -> NodeReference (not inserted yet)
    bn2 = g.insert_node(node=n2)              # -> BoundNode

    e = Edge.create(source=n1.node(), target=bn2.node(), edge_type=7, name="link")
    _be = g.insert_edge(edge=e)               # -> BoundEdge
finally:
    g.destroy()

Debugging

  • GraphView.__repr__() prints GraphView(id=..., |V|=..., |E|=...) from Zig.
  • Graph wrapper has a stress test: python -m faebryk.core.graph (runs test_graph_garbage_collection).

Development Workflow

  1. Zig changes: edit src/faebryk/core/zig/src/graph/*.
  2. Rebuild: ato dev compile (imports faebryk.core.zig, which compiles in editable installs).
  3. If you add/remove exposed methods: update the wrapper in src/faebryk/core/zig/src/python/graph/graph_py.zig and ensure stubs regenerate.

Testing

Key test entrypoints:

  • Python: python -m faebryk.core.graph
  • Zig: zig test src/faebryk/core/zig/src/graph/graph.zig

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

1,5701,369

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

1,1161,188

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

1,4181,109

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

1,193747

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

1,153683

pdf-to-markdown

aliceisjustplaying

Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.

1,311614

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.