sexp
How the Zig S-expression engine and typed KiCad models work, how they are exposed to Python (pyzig_sexp), and the invariants around parsing, formatting, and freeing.
Install
mkdir -p .claude/skills/sexp && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1126" && unzip -o skill.zip -d .claude/skills/sexp && rm skill.zipInstalls to .claude/skills/sexp
About this skill
Sexp Module
The sexp subsystem provides:
- a fast S-expression tokenizer/parser/pretty-printer in Zig, and
- typed Zig models for KiCad formats (PCB, footprint, netlist, symbol, schematic, fp_lib_table),
exposed to Python via the
pyzig_sexpextension module.
Source-of-truth docs and code:
src/faebryk/core/zig/README.md(high-level overview)src/faebryk/core/zig/src/sexp/*(tokenizer/AST/structure)src/faebryk/core/zig/src/python/sexp/sexp_py.zig(Python API + critical memory rules)
Quick Start
from pathlib import Path
from faebryk.libs.kicad.fileformats import kicad
pcb = kicad.loads(kicad.pcb.PcbFile, Path("board.kicad_pcb"))
_text = kicad.dumps(pcb)
Relevant Files
- Zig core:
src/faebryk/core/zig/src/sexp/tokenizer.zig(tokenization + line/column tracking)src/faebryk/core/zig/src/sexp/ast.zig(SExp tree + KiCad pretty formatting)src/faebryk/core/zig/src/sexp/structure.zig(decode/encode + error context)src/faebryk/core/zig/src/sexp/kicad/*(typed KiCad models)
- Python extension entrypoint:
src/faebryk/core/zig/src/python/sexp/init.zig(exportsPyInit_pyzig_sexp)src/faebryk/core/zig/src/python/sexp/sexp_py.zig(module + type binding generation)
- Generated Python stubs (what users “see”):
src/faebryk/core/zig/gen/sexp/*.pyi
- Convenience wrapper used throughout the codebase:
src/faebryk/libs/kicad/fileformats.py(namespaces modules + caching +loads/dumps)
Dependants (Call Sites)
src/faebryk/libs/kicad/fileformats.py(primary integration layer)- KiCad exporters and layout sync:
src/faebryk/exporters/pcb/kicad/*src/faebryk/exporters/pcb/layout/layout_sync.py
- KiCad plugin workflow:
src/atopile/kicad_plugin/*
How to Work With / Develop / Test
Core Concepts
- Two-level model:
- raw
SExpparsing/formatting (tokenizer.zig,ast.zig) - typed KiCad decoding/encoding (
structure.zig+sexp/kicad/*.zig)
- raw
- Python API shape: the extension exposes per-format modules (e.g.
pcb,netlist) with:- module-level
loads(data: str) -> File - module-level
dumps(file: File) -> str File.free(...)for releasing Zig-owned allocations
- module-level
- Convenience wrapper:
faebryk.libs.kicad.fileformats.kicadwraps these modules and provideskicad.loads(...)/kicad.dumps(...).
Development Workflow
- Modify Zig:
- parsing/formatting:
src/faebryk/core/zig/src/sexp/* - Python exposure:
src/faebryk/core/zig/src/python/sexp/sexp_py.zig
- parsing/formatting:
- Rebuild:
ato dev compile(importsfaebryk.core.zig)
- If you changed the API:
- verify stubs under
src/faebryk/core/zig/gen/sexp/*.pyiupdate accordingly - adjust
src/faebryk/libs/kicad/fileformats.pyif needed
- verify stubs under
Testing
- Best practical test is round-trip:
- load a known
.kicad_pcb/.kicad_sch, dump it, and ensure KiCad accepts it (formatting-sensitive).
- load a known
- Zig unit tests (where present):
zig test src/faebryk/core/zig/src/sexp/ast.zigzig test src/faebryk/core/zig/src/sexp/structure.zig
Best Practices
- Prefer
faebryk.libs.kicad.fileformats.kicadunless you explicitly need the raw module API. - Be mindful of shared-object caching in
kicad.loads(...): path-based loads are cached and returned by reference (mutations are shared).
Memory & Lifetime Invariants (critical)
The Python bindings duplicate the input S-expression string into a persistent allocator because parsed structs contain pointers into the input buffer.
Implications:
- Repeated
loads(...)of large files can grow memory if you never callfree(...)on the returned*File. - The convenience wrapper currently caches loaded objects by path; do not
free(...)cached objects unless you also invalidate the cache.
More by atopile
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.