0
0
Source

How the atopile Language Server works (pygls), how it builds per-document graphs for completion/hover/defs, and the invariants for keeping it fast and crash-proof.

Install

mkdir -p .claude/skills/lsp && curl -L -o skill.zip "https://mcp.directory/api/skills/download/4610" && unzip -o skill.zip -d .claude/skills/lsp && rm skill.zip

Installs to .claude/skills/lsp

About this skill

LSP Module

The lsp module (located in src/atopile/lsp/) implements the Language Server Protocol for atopile. It provides IDE features like autocomplete, go-to-definition, and diagnostics (error reporting) for ato files.

Quick Start

Run the server on stdio (what editors expect):

python -m atopile.lsp.lsp_server

Relevant Files

  • Server implementation: src/atopile/lsp/lsp_server.py
    • owns global LSP_SERVER (pygls LanguageServer)
    • maintains per-document DocumentState (graph/typegraph/build_result)
    • implements completion/hover/definition/diagnostics handlers
  • Utilities: src/atopile/lsp/lsp_utils.py
  • Optional debugging helper: src/atopile/lsp/_debug_server.py

Dependants (Call Sites)

  • VSCode Extension: The designated client for this server.
  • Compiler: The LSP invokes the compiler (often in a partial or fault-tolerant mode) to understand the code structure.

How to Work With / Develop / Test

Core Concepts

  • Partial Compilation: Unlike the CLI build, the LSP must handle broken or incomplete code without crashing.
  • Latency: Features must be fast (<50ms for typing, <200ms for completion).
  • Per-document graphs: each open document has an isolated GraphView + TypeGraph stored in DocumentState.
  • Keep last good build: the server keeps the last successful BuildFileResult to power completion/hover even when the current edit has errors.

Development Workflow

  1. Edit handlers/helpers in src/atopile/lsp/lsp_server.py.
  2. Run completion tests (fast loop) and verify GraphView cleanup paths.

Testing

  • Integration-style tests: ato dev test --llm test/test_lsp_completion.py -q

Best Practices

  • Robustness: Never let the server crash. Catch all exceptions in handlers and log them.
  • Debouncing: Don't trigger expensive operations on every keystroke.

Core Invariants (easy to regress)

  • Always destroy old graphs on rebuild/reset (DocumentState.reset_graph calls GraphView.destroy()).
  • Do not assume builds succeed; most features must handle:
    • syntax errors (ANTLR)
    • partial typegraphs
    • exceptions from linking/deferred execution

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

287790

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

213415

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

211295

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

219234

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

171200

rust-coding-skill

UtakataKyosui

Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.

166173

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.