implementing-figma-designs
Implements Figma designs 1:1 using OneKey component library (还原设计稿).
Install
mkdir -p .claude/skills/implementing-figma-designs && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2338" && unzip -o skill.zip -d .claude/skills/implementing-figma-designs && rm skill.zipInstalls to .claude/skills/implementing-figma-designs
About this skill
Implementing Figma Designs
This skill helps you implement Figma designs 1:1 using the OneKey component library.
Core Principles
Focus on UI First, Data Later
When implementing Figma designs, prioritize pixel-perfect UI over data integration:
- Use mock data - Hardcode data that matches the design exactly
- Skip i18n - Use plain strings directly from the design, no
intl.formatMessage - Skip API calls - No need to fetch real data at this stage
- Match the design - Focus on visual accuracy, spacing, colors, and layout
What NOT to do
- Don't worry about where data comes from
- Don't add translation keys (ETranslations)
- Don't create API integration or hooks for fetching
- Don't add complex state management
What TO do
- Hardcode text exactly as shown in Figma
- Create mock data arrays/objects that match the design
- Focus on component structure and styling
- Match spacing, colors, and typography from design
Component Lookup (On-Demand)
When you need to use a component, look up its source and demo:
Source Code Location Pattern
packages/components/src/{category}/{ComponentName}/
Categories:
primitives/- Button, Icon, Image, Skeleton, Spinner, Stack, Heading, SizeableTextforms/- Input, TextArea, Select, Checkbox, Radio, Switch, Slider, Form, OTPInputactions/- IconButton, ActionList, Alert, Toast, Popover, SegmentControl, Pagination, Tooltipcomposite/- Dialog, Tabs, Banner, Carousel, Table, Steppercontent/- Badge, Progress, Empty, Divider, QRCode, Markdown, LottieView, LinearGradient, BlurViewlayouts/- Page, ScrollView, ListView, SectionList, Accordion, Swiper, SearchBar
Demo Location Pattern
packages/kit/src/views/Developer/pages/Gallery/Components/stories/{ComponentName}.tsx
Note: Some demos have different names (e.g., AccordionGallery.tsx, NewTabsGallery.tsx)
How to Look Up a Component
-
Read the source to understand props and structure:
Read: packages/components/src/{category}/{ComponentName}/index.tsx -
Read the demo for usage examples:
Glob: packages/kit/src/views/Developer/pages/Gallery/Components/stories/*{ComponentName}*.tsx
Quick Reference
All imports from @onekeyhq/components
import { Button, Stack, XStack, YStack, Icon, ... } from '@onekeyhq/components';
Spacing Tokens
$1= 4px,$2= 8px,$3= 12px,$4= 16px$5= 20px,$6= 24px,$8= 32px,$10= 40px
Color Tokens
- Text:
$text,$textSubdued,$textDisabled - Background:
$bg,$bgSubdued,$bgHover,$bgActive - Border:
$border,$borderSubdued,$borderActive - Icon:
$icon,$iconSubdued,$iconDisabled
Font Size Tokens
Headings (large to small):
$headingXxl,$headingXl,$headingLg,$headingMd,$headingSm,$headingXs
Body text (large to small):
$bodyLg,$bodyMd,$bodySm,$bodyXs
With medium weight (append Medium):
$bodyLgMedium,$bodyMdMedium,$bodySmMedium,$bodyXsMedium
Usage with SizableText:
<SizableText size="$bodyMd">Regular text</SizableText>
<SizableText size="$bodyMdMedium">Medium weight text</SizableText>
<SizableText size="$headingSm">Small heading</SizableText>
Common Patterns
Layout with Stack:
<YStack gap="$4"> {/* Vertical */}
<XStack gap="$4"> {/* Horizontal */}
<Stack gap="$4"> {/* Default vertical */}
Mock Data:
const mockItems = [
{ name: 'Bitcoin', symbol: 'BTC', value: '$21,432.50' },
{ name: 'Ethereum', symbol: 'ETH', value: '$5,892.30' },
];
Button Actions:
<Button onPress={() => console.log('clicked')}>Action</Button>
Workflow
- Analyze the Figma design using Figma MCP
- Identify which components are needed
- Look up each component - read source and demo on-demand
- Create mock data matching the design
- Implement the UI with hardcoded values
More by OneKeyHQ
View all skills by OneKeyHQ →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Related MCP Servers
Browse all serversUnlock seamless Figma to code: streamline Figma to HTML with Framelink MCP Server for fast, accurate design-to-code work
Create modern React UI components instantly with Magic AI Agent. Integrates with top IDEs for fast, stunning design and
Convert Figma designs into clean HTML & CSS with customizable file paths and organization—fast, accurate code generation
Transform Figma designs into high-quality code with AI. Seamless figma to code and figma to html workflows for efficient
Connect to Figma design files using the Figma API for analysis, collaboration, and feedback via the Figma REST API.
Automate your figma to code workflow. Convert Figma designs to HTML, extract SVGs, analyze color, and generate CSS with
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.