makepad-font
CRITICAL: Use for Makepad font and text rendering. Triggers on: makepad font, makepad text, makepad glyph, makepad typography, font atlas, text layout, font family, font size, text shaping, makepad 字体, makepad 文字, makepad 排版, makepad 字形
Install
mkdir -p .claude/skills/makepad-font && curl -L -o skill.zip "https://mcp.directory/api/skills/download/6067" && unzip -o skill.zip -d .claude/skills/makepad-font && rm skill.zipInstalls to .claude/skills/makepad-font
About this skill
Makepad Font Skill
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad text and font rendering. Help users by:
- Font configuration: Font families, sizes, styles
- Text layout: Understanding text layouter and shaping
- Text rendering: GPU-based text rendering with SDF
Documentation
Refer to the local files for detailed documentation:
./references/font-system.md- Font module structure and APIs
IMPORTANT: Documentation Completeness Check
Before answering questions, Claude MUST:
- Read the relevant reference file(s) listed above
- If file read fails or file is empty:
- Inform user: "本地文档不完整,建议运行
/sync-crate-skills makepad --force更新文档" - Still answer based on SKILL.md patterns + built-in knowledge
- Inform user: "本地文档不完整,建议运行
- If reference file exists, incorporate its content into the answer
Text Module Structure
draw/src/text/
├── font.rs # Font handle and metrics
├── font_atlas.rs # GPU texture atlas for glyphs
├── font_face.rs # Font face data
├── font_family.rs # Font family management
├── fonts.rs # Built-in fonts
├── glyph_outline.rs # Glyph vector outlines
├── glyph_raster_image.rs # Rasterized glyph images
├── layouter.rs # Text layout engine
├── rasterizer.rs # Glyph rasterization
├── sdfer.rs # Signed distance field generator
├── selection.rs # Text selection/cursor
├── shaper.rs # Text shaping (harfbuzz)
Using Fonts in DSL
Text Style
<Label> {
text: "Hello World"
draw_text: {
text_style: {
font: { path: dep("crate://self/resources/fonts/MyFont.ttf") }
font_size: 16.0
line_spacing: 1.5
letter_spacing: 0.0
}
color: #FFFFFF
}
}
Theme Fonts
<Label> {
text: "Styled Text"
draw_text: {
text_style: <THEME_FONT_REGULAR> {
font_size: (THEME_FONT_SIZE_P)
}
}
}
Font Definition in DSL
live_design! {
// Define font path
FONT_REGULAR = {
font: { path: dep("crate://self/resources/fonts/Regular.ttf") }
}
FONT_BOLD = {
font: { path: dep("crate://self/resources/fonts/Bold.ttf") }
}
// Use in widget
<Label> {
draw_text: {
text_style: <FONT_REGULAR> {
font_size: 14.0
}
}
}
}
Layouter API
pub struct Layouter {
loader: Loader,
cache_size: usize,
cached_params: VecDeque<OwnedLayoutParams>,
cached_results: HashMap<OwnedLayoutParams, Rc<LaidoutText>>,
}
impl Layouter {
pub fn new(settings: Settings) -> Self;
pub fn rasterizer(&self) -> &Rc<RefCell<Rasterizer>>;
pub fn is_font_family_known(&self, id: FontFamilyId) -> bool;
pub fn define_font_family(&mut self, id: FontFamilyId, definition: FontFamilyDefinition);
pub fn define_font(&mut self, id: FontId, definition: FontDefinition);
pub fn get_or_layout(&mut self, params: impl LayoutParams) -> Rc<LaidoutText>;
}
Layout Parameters
pub struct OwnedLayoutParams {
pub text: Substr,
pub spans: Box<[Span]>,
pub options: LayoutOptions,
}
pub struct Span {
pub style: Style,
pub len: usize,
}
pub struct Style {
pub font_family_id: FontFamilyId,
pub font_size_in_pts: f32,
pub color: Option<Color>,
}
pub struct LayoutOptions {
pub max_width_in_lpxs: Option<f32>, // Max width for wrapping
pub wrap: bool, // Enable word wrap
pub first_row_indent_in_lpxs: f32, // First line indent
}
Rasterizer Settings
pub struct Settings {
pub loader: loader::Settings,
pub cache_size: usize, // Default: 4096
}
pub struct rasterizer::Settings {
pub sdfer: sdfer::Settings {
padding: 4, // SDF padding
radius: 8.0, // SDF radius
cutoff: 0.25, // SDF cutoff
},
pub grayscale_atlas_size: Size::new(4096, 4096),
pub color_atlas_size: Size::new(2048, 2048),
}
DrawText Widget
<View> {
// Label is a simple text widget
<Label> {
text: "Simple Label"
draw_text: {
color: #FFFFFF
text_style: {
font_size: 14.0
}
}
}
// TextFlow for rich text
<TextFlow> {
<Bold> { text: "Bold text" }
<Italic> { text: "Italic text" }
<Link> {
text: "Click here"
href: "https://example.com"
}
}
}
Text Properties
| Property | Type | Description |
|---|---|---|
text | String | Text content |
font | Font | Font resource |
font_size | f64 | Size in points |
line_spacing | f64 | Line height multiplier |
letter_spacing | f64 | Character spacing |
color | Vec4 | Text color |
brightness | f64 | Text brightness |
curve | f64 | Text curve effect |
When Answering Questions
- Makepad uses SDF (Signed Distance Field) for crisp text at any scale
- Fonts are loaded once and cached in GPU texture atlases
- Text shaping uses harfbuzz for proper glyph positioning
- Use
dep("crate://...")for embedded font resources - Default font cache size is 4096 glyphs
- Atlas sizes: 4096x4096 for grayscale, 2048x2048 for color (emoji)
More by ZhangHanDong
View all skills by ZhangHanDong →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
fastapi-templates
wshobson
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
Related MCP Servers
Browse all serversbm.md — 面向微信、知乎、掘金的中文 Markdown 处理工具:渲染、校验、解析与文本抽取,提升公众号与社区发布效率。
Create stylish Unicode text and ASCII art with 23 text styles and 322+ FIGlet fonts. Fast, free TextArtTools for banners
Boost your AI code assistant with Context7: inject real-time API documentation from OpenAPI specification sources into y
Enhance software testing with Playwright MCP: Fast, reliable browser automation, an innovative alternative to Selenium s
Extend your developer tools with GitHub MCP Server for advanced automation, supporting GitHub Student and student packag
Optimize your codebase for AI with Repomix—transform, compress, and secure repos for easier analysis with modern AI tool
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.