playwright-validation
Use when validating UI changes in a branch require Playwright E2E testing. Reviews branch changes, validates UI with Playwright MCP, and adds missing test cases.
Install
mkdir -p .claude/skills/playwright-validation && curl -L -o skill.zip "https://mcp.directory/api/skills/download/1058" && unzip -o skill.zip -d .claude/skills/playwright-validation && rm skill.zipInstalls to .claude/skills/playwright-validation
About this skill
Playwright Validation Skill
This skill guides you through validating UI changes and ensuring comprehensive Playwright E2E test coverage.
When to Use
- After completing UI feature development
- Before creating a PR for UI changes
- When reviewing UI-related branches
- To verify existing Playwright tests cover all scenarios
Workflow
Phase 1: Review Branch Changes
-
Identify changed files vs main:
git diff main --stat git diff main --name-only | grep -E "\.(tsx?|less|css|scss)$" -
Focus on UI component changes:
git diff main -- "openmetadata-ui/src/main/resources/ui/src/components/**" --stat -
Check for existing Playwright tests:
git diff main --name-only | grep -E "playwright.*\.spec\.ts$" -
Read the changed component files to understand the UI modifications
Phase 2: Review Existing Playwright Tests
-
Locate relevant test files:
- Check
playwright/e2e/Pages/for page-level tests - Check
playwright/e2e/Features/for feature-specific tests - Use Glob/Grep to find tests related to the feature
- Check
-
Analyze test coverage:
- Read the existing test file(s)
- Identify the test scenarios already covered
- Note any gaps in coverage based on the UI changes
-
Review test utilities:
- Check
playwright/utils/for helper functions - Check
playwright/support/for entity classes and fixtures
- Check
Phase 3: Validate with Playwright MCP
-
Start the browser and navigate:
mcp__playwright__browser_navigate to http://localhost:8585 -
Authenticate if needed:
- Use
mcp__playwright__browser_fill_formfor login - Default admin:
admin@open-metadata.org/admin
- Use
-
Navigate to the feature area:
- Use
mcp__playwright__browser_clickfor navigation - Use
mcp__playwright__browser_snapshotto inspect page state
- Use
-
Validate UI behavior:
- Test the main user flows
- Verify visual elements (icons, badges, labels)
- Check interactive elements (buttons, dropdowns, forms)
- Verify state changes and API calls
-
Document findings:
- Note what works correctly
- Identify any issues or missing functionality
- List scenarios not covered by existing tests
Phase 4: Add Missing Test Cases
-
Create a TodoWrite checklist of missing test scenarios
-
For each missing test case:
a. Add necessary test fixtures in
beforeAll:- Create new entity instances (TableClass, DataProduct, etc.)
- Set up required relationships (domains, assets)
b. Add cleanup in
afterAll:- Delete created entities in reverse order
c. Write the test following the pattern:
test('Descriptive Test Name - What it validates', async ({ page }) => { test.setTimeout(300000); await test.step('Step description', async () => { // Test actions and assertions }); await test.step('Next step', async () => { // More actions and assertions }); }); -
Test patterns to cover:
- Happy path (expected behavior)
- Edge cases (empty states, max values)
- Error handling (invalid inputs, failed requests)
- State transitions (before/after actions)
- UI feedback (loading states, success/error messages)
- Permissions (disabled buttons, restricted actions)
-
Run lint check:
yarn eslint playwright/e2e/Pages/YourTest.spec.ts
Common Test Utilities
Navigation
import { sidebarClick } from '../../utils/sidebar';
import { redirectToHomePage } from '../../utils/common';
import { selectDataProduct, selectDomain } from '../../utils/domain';
Waiting
import { waitForAllLoadersToDisappear } from '../../utils/entity';
await page.waitForLoadState('networkidle');
await page.waitForSelector('[data-testid="loader"]', { state: 'detached' });
API Responses
const response = page.waitForResponse('/api/v1/endpoint*');
await someAction();
await response;
expect((await response).status()).toBe(200);
Assertions
await expect(page.getByTestId('element')).toBeVisible();
await expect(page.getByTestId('element')).toContainText('text');
await expect(page.locator('.class')).not.toBeVisible();
Checklist Before Completion
- All UI changes have corresponding test coverage
- Tests cover both positive and negative scenarios
- Tests verify visual indicators (icons, badges, states)
- Tests validate API interactions
- Lint check passes with no errors
- Test fixtures are properly created and cleaned up
- Test timeouts are appropriate (300000ms for complex tests)
Example: Data Contract Inheritance Tests
For reference, see the comprehensive test coverage in:
playwright/e2e/Pages/DataContractInheritance.spec.ts
This file demonstrates:
- Multiple entity setup in beforeAll
- Domain assignment patches
- Contract creation and validation
- Inheritance icon verification
- Action button state verification (disabled/enabled)
- API response validation (POST vs PATCH)
- Fallback behavior testing
More by open-metadata
View all →You might also like
flutter-development
aj-geddes
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
drawio-diagrams-enhanced
jgtolentino
Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.
godot
bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
nano-banana-pro
garg-aayush
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
ui-ux-pro-max
nextlevelbuilder
"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."
rust-coding-skill
UtakataKyosui
Guides Claude in writing idiomatic, efficient, well-structured Rust code using proper data modeling, traits, impl organization, macros, and build-speed best practices.
Stay ahead of the MCP ecosystem
Get weekly updates on new skills and servers.