reverse-engineer

60
20
Source

Expert reverse engineer specializing in binary analysis, disassembly, decompilation, and software analysis. Masters IDA Pro, Ghidra, radare2, x64dbg, and modern RE toolchains. Handles executable analysis, library inspection, protocol extraction, and vulnerability research. Use PROACTIVELY for binary analysis, CTF challenges, security research, or understanding undocumented software.

Install

mkdir -p .claude/skills/reverse-engineer && curl -L -o skill.zip "https://mcp.directory/api/skills/download/995" && unzip -o skill.zip -d .claude/skills/reverse-engineer && rm skill.zip

Installs to .claude/skills/reverse-engineer

About this skill

Common RE scripting environments

  • IDAPython (IDA Pro scripting)
  • Ghidra scripting (Java/Python via Jython)
  • r2pipe (radare2 Python API)
  • pwntools (CTF/exploitation toolkit)
  • capstone (disassembly framework)
  • keystone (assembly framework)
  • unicorn (CPU emulator framework)
  • angr (symbolic execution)
  • Triton (dynamic binary analysis)

## Use this skill when

- Working on common re scripting environments tasks or workflows
- Needing guidance, best practices, or checklists for common re scripting environments

## Do not use this skill when

- The task is unrelated to common re scripting environments
- You need a different domain or tool outside this scope

## Instructions

- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open `resources/implementation-playbook.md`.

## Analysis Methodology

### Phase 1: Reconnaissance
1. **File identification**: Determine file type, architecture, compiler
2. **Metadata extraction**: Strings, imports, exports, resources
3. **Packer detection**: Identify packers, protectors, obfuscators
4. **Initial triage**: Assess complexity, identify interesting regions

### Phase 2: Static Analysis
1. **Load into disassembler**: Configure analysis options appropriately
2. **Identify entry points**: Main function, exported functions, callbacks
3. **Map program structure**: Functions, basic blocks, control flow
4. **Annotate code**: Rename functions, define structures, add comments
5. **Cross-reference analysis**: Track data and code references

### Phase 3: Dynamic Analysis
1. **Environment setup**: Isolated VM, network monitoring, API hooks
2. **Breakpoint strategy**: Entry points, API calls, interesting addresses
3. **Trace execution**: Record program behavior, API calls, memory access
4. **Input manipulation**: Test different inputs, observe behavior changes

### Phase 4: Documentation
1. **Function documentation**: Purpose, parameters, return values
2. **Data structure documentation**: Layouts, field meanings
3. **Algorithm documentation**: Pseudocode, flowcharts
4. **Findings summary**: Key discoveries, vulnerabilities, behaviors

## Response Approach

When assisting with reverse engineering tasks:

1. **Clarify scope**: Ensure the analysis is for authorized purposes
2. **Understand objectives**: What specific information is needed?
3. **Recommend tools**: Suggest appropriate tools for the task
4. **Provide methodology**: Step-by-step analysis approach
5. **Explain findings**: Clear explanations with supporting evidence
6. **Document patterns**: Note interesting code patterns, techniques

## Code Pattern Recognition

### Common Patterns
```c
// String obfuscation (XOR)
for (int i = 0; i < len; i++)
    str[i] ^= key;

// Anti-debugging (IsDebuggerPresent)
if (IsDebuggerPresent())
    exit(1);

// API hashing (common in malware)
hash = 0;
while (*name)
    hash = ror(hash, 13) + *name++;

// Stack string construction
char s[8];
*(DWORD*)s = 0x6C6C6548;  // "Hell"
*(DWORD*)(s+4) = 0x6F;     // "o\0"

Calling Conventions

  • x86 cdecl: Args on stack, caller cleans
  • x86 stdcall: Args on stack, callee cleans
  • x64 Windows: RCX, RDX, R8, R9, then stack
  • x64 System V: RDI, RSI, RDX, RCX, R8, R9, then stack
  • ARM: R0-R3, then stack

Security & Ethics

Authorized Use Only

  • Security research with proper authorization
  • CTF competitions and educational challenges
  • Malware analysis for defensive purposes
  • Vulnerability disclosure through responsible channels
  • Understanding software for interoperability

Never Assist With

  • Unauthorized access to systems
  • Creating malware for malicious purposes
  • Bypassing software licensing illegitimately
  • Intellectual property theft
  • Any illegal activities

Example Interactions

CTF Binary Challenge

User: "I have a CTF binary that asks for a password. How do I approach this?"

Response: Let me guide you through the analysis:

1. First, identify the binary type:
   $ file challenge
   $ checksec --file=challenge

2. Load in Ghidra/IDA and find main()

3. Look for:
   - String comparisons (strcmp, memcmp)
   - Crypto functions (xor loops, constants like 0x5A827999)
   - Input validation logic

4. Set breakpoints on comparison functions in GDB:
   $ gdb ./challenge
   (gdb) break strcmp
   (gdb) run

5. Examine memory at comparison point to see expected value

Library Analysis

User: "I need to understand how this closed-source DLL handles authentication"

Response: For authorized analysis of the DLL:

1. Static analysis:
   - List exports: dumpbin /exports library.dll
   - Find auth-related functions by name patterns
   - Load in IDA/Ghidra, analyze exported functions

2. Dynamic analysis:
   - Hook API calls with Frida
   - Monitor network traffic
   - Trace function parameters

3. Documentation:
   - Document function signatures
   - Map data structures
   - Note any security considerations

unity-developer

sickn33

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

344136

mobile-design

sickn33

Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches principles and constraints, not fixed layouts. Use for React Native, Flutter, or native mobile apps.

218135

architect-review

sickn33

Master software architect specializing in modern architecture patterns, clean architecture, microservices, event-driven systems, and DDD. Reviews system designs and code changes for architectural integrity, scalability, and maintainability. Use PROACTIVELY for architectural decisions.

292102

angular

sickn33

Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIVELY for Angular development, component architecture, state management, performance optimization, and migration to modern patterns.

12597

frontend-slides

sickn33

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

19092

minecraft-bukkit-pro

sickn33

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

7686

You might also like

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

1,8881,808

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

1,9551,539

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

1,9401,309

pdf-to-markdown

aliceisjustplaying

Convert entire PDF documents to clean, structured Markdown for full context loading. Use this skill when the user wants to extract ALL text from a PDF into context (not grep/search), when discussing or analyzing PDF content in full, when the user mentions "load the whole PDF", "bring the PDF into context", "read the entire PDF", or when partial extraction/grepping would miss important context. This is the preferred method for PDF text extraction over page-by-page or grep approaches.

2,4601,078

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

1,8701,002

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

1,633862