compiler-development

7
0
Source

Expertise in compiler development using LLVM infrastructure including frontend design, IR generation, optimization passes, and code generation. Use this skill when building custom programming languages, implementing DSL compilers, or working on compiler internals.

Install

mkdir -p .claude/skills/compiler-development && curl -L -o skill.zip "https://mcp.directory/api/skills/download/2790" && unzip -o skill.zip -d .claude/skills/compiler-development && rm skill.zip

Installs to .claude/skills/compiler-development

About this skill

Compiler Development Skill

This skill provides comprehensive knowledge of building compilers and language implementations using the LLVM infrastructure.

Compiler Architecture Overview

Classic Three-Phase Design

Source Code → Frontend → Middle-End (Optimizer) → Backend → Machine Code
                ↓              ↓                      ↓
             AST/IR      LLVM IR Passes          Target Code

Frontend Development

Lexical Analysis

// Token types for a simple language
enum class TokenKind {
    Identifier,
    Number,
    String,
    Keyword,
    Operator,
    Punctuation,
    EndOfFile
};

struct Token {
    TokenKind kind;
    std::string value;
    SourceLocation location;
};

Parser Implementation

  • Recursive Descent: Easy to implement, good error messages
  • Operator Precedence Parsing: Efficient for expression parsing
  • LALR/LR: Use tools like Bison for complex grammars

AST Design

class Expr {
public:
    virtual ~Expr() = default;
    virtual llvm::Value* codegen() = 0;
};

class BinaryExpr : public Expr {
    std::unique_ptr<Expr> LHS, RHS;
    char Op;
public:
    llvm::Value* codegen() override {
        llvm::Value* L = LHS->codegen();
        llvm::Value* R = RHS->codegen();
        
        switch (Op) {
            case '+': return Builder.CreateFAdd(L, R, "addtmp");
            case '-': return Builder.CreateFSub(L, R, "subtmp");
            case '*': return Builder.CreateFMul(L, R, "multmp");
            case '/': return Builder.CreateFDiv(L, R, "divtmp");
        }
    }
};

LLVM IR Generation

Module and Context Setup

#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/IRBuilder.h"

class CodeGen {
    std::unique_ptr<llvm::LLVMContext> Context;
    std::unique_ptr<llvm::Module> Module;
    std::unique_ptr<llvm::IRBuilder<>> Builder;
    
public:
    CodeGen() {
        Context = std::make_unique<llvm::LLVMContext>();
        Module = std::make_unique<llvm::Module>("my_module", *Context);
        Builder = std::make_unique<llvm::IRBuilder<>>(*Context);
    }
};

Function Generation

llvm::Function* createFunction(const std::string& name, 
                                llvm::Type* returnType,
                                std::vector<llvm::Type*> params) {
    llvm::FunctionType* FT = llvm::FunctionType::get(returnType, params, false);
    llvm::Function* F = llvm::Function::Create(
        FT, llvm::Function::ExternalLinkage, name, Module.get());
    
    llvm::BasicBlock* BB = llvm::BasicBlock::Create(*Context, "entry", F);
    Builder->SetInsertPoint(BB);
    
    return F;
}

JIT Compilation

LLVM ORC JIT

#include "llvm/ExecutionEngine/Orc/LLJIT.h"

auto JIT = llvm::orc::LLJITBuilder().create();
if (!JIT) {
    handleError(JIT.takeError());
}

// Add module
(*JIT)->addIRModule(llvm::orc::ThreadSafeModule(
    std::move(Module), std::move(Context)));

// Look up symbol and execute
auto Sym = (*JIT)->lookup("main");
auto* MainFn = (int(*)())Sym->getAddress();
int result = MainFn();

Optimization Pass Pipeline

New Pass Manager (Recommended)

#include "llvm/Passes/PassBuilder.h"

void optimizeModule(llvm::Module& M) {
    llvm::PassBuilder PB;
    llvm::LoopAnalysisManager LAM;
    llvm::FunctionAnalysisManager FAM;
    llvm::CGSCCAnalysisManager CGAM;
    llvm::ModuleAnalysisManager MAM;
    
    PB.registerModuleAnalyses(MAM);
    PB.registerCGSCCAnalyses(CGAM);
    PB.registerFunctionAnalyses(FAM);
    PB.registerLoopAnalyses(LAM);
    PB.crossRegisterProxies(LAM, FAM, CGAM, MAM);
    
    llvm::ModulePassManager MPM = PB.buildPerModuleDefaultPipeline(
        llvm::OptimizationLevel::O2);
    MPM.run(M, MAM);
}

Custom Pass Implementation

struct MyPass : public llvm::PassInfoMixin<MyPass> {
    llvm::PreservedAnalyses run(llvm::Function& F, 
                                 llvm::FunctionAnalysisManager& FAM) {
        for (auto& BB : F) {
            for (auto& I : BB) {
                // Transform instructions
            }
        }
        return llvm::PreservedAnalyses::none();
    }
};

Language Implementation Patterns

Memory-Safe Languages

  • Use LLVM's memory sanitizer hooks
  • Implement bounds checking with GEP introspection
  • Reference counting or garbage collection integration

Type Systems

  • Implement type inference during AST construction
  • Generate appropriate LLVM types (i32, float, struct, ptr)
  • Handle generic types via monomorphization or boxing

Error Handling

  • Generate exception handling via LLVM's landingpad/invoke
  • Implement Result/Option types as tagged unions
  • Use LLVM's personality functions for unwinding

Notable Language Implementations

Systems Languages

  • Rust: Complex borrow checker, trait system → LLVM
  • Zig: Comptime evaluation, safety features
  • Carbon: C++ interop, modern syntax

Scripting Languages

  • Julia: JIT-compiled scientific computing
  • Crystal: Ruby-like syntax, static typing
  • Nim: Python-like, multi-backend

Domain-Specific

  • Solidity: Ethereum smart contracts
  • MLIR: Multi-level IR for ML/AI workloads
  • Halide: Image processing DSL

Development Workflow

  1. Start Simple: Begin with Kaleidoscope tutorial
  2. Incremental Features: Add one language feature at a time
  3. Test Extensively: Unit tests for each compiler phase
  4. Use LLVM Tools: opt, llc, llvm-dis for debugging IR
  5. Profile and Optimize: Focus on common code patterns

Resources

Official Tutorials

  • LLVM Kaleidoscope: Building a language from scratch
  • Clang internals: Frontend implementation patterns
  • Writing an LLVM Backend: Target code generation

Community Projects

See DIY Compiler section in README.md for 100+ example implementations across different language paradigms.

Getting Detailed Information

When you need detailed and up-to-date resource links, tool lists, or project references, fetch the latest data from:

https://raw.githubusercontent.com/gmh5225/awesome-llvm-security/refs/heads/main/README.md

This README contains comprehensive curated lists of:

  • 100+ DIY compiler implementations (DIY Compiler section)
  • Toolchain configurations and IDE setup
  • Compiler development tutorials and books

You might also like

flutter-development

aj-geddes

Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.

643969

drawio-diagrams-enhanced

jgtolentino

Create professional draw.io (diagrams.net) diagrams in XML format (.drawio files) with integrated PMP/PMBOK methodologies, extensive visual asset libraries, and industry-standard professional templates. Use this skill when users ask to create flowcharts, swimlane diagrams, cross-functional flowcharts, org charts, network diagrams, UML diagrams, BPMN, project management diagrams (WBS, Gantt, PERT, RACI), risk matrices, stakeholder maps, or any other visual diagram in draw.io format. This skill includes access to custom shape libraries for icons, clipart, and professional symbols.

591705

ui-ux-pro-max

nextlevelbuilder

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

318398

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

339397

nano-banana-pro

garg-aayush

Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.

451339

fastapi-templates

wshobson

Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.

304231

Stay ahead of the MCP ecosystem

Get weekly updates on new skills and servers.